I actually completely disagree with this assessment. Some players like to play game mechanics and some like to play game spirits.
For example, if there were a baseball simulation where team that wore pink got a bonus... every player who knew this would have pink outfits. But if this were not "known"... and there was a story element about "the pink team", then someone might play the pink team even though they would get ragged on for doing it.
My point here is that knowing how the game works on the backend is perfect for some people and pure hatred for others. I don't like the idea that some geek spent 20 days with an excel spreadsheet figuring out the exact mix of pikemen, archers, and knights. I want to command my troops and give orders... I don't want to know attack values and defensive values. That takes away from the genre.
You think Sun Tzu knew the blood pressure of his troops?
no subject
Date: 2007-09-01 02:50 am (UTC)I actually completely disagree with this assessment. Some players like to play game mechanics and some like to play game spirits.
For example, if there were a baseball simulation where team that wore pink got a bonus... every player who knew this would have pink outfits. But if this were not "known"... and there was a story element about "the pink team", then someone might play the pink team even though they would get ragged on for doing it.
My point here is that knowing how the game works on the backend is perfect for some people and pure hatred for others. I don't like the idea that some geek spent 20 days with an excel spreadsheet figuring out the exact mix of pikemen, archers, and knights. I want to command my troops and give orders... I don't want to know attack values and defensive values. That takes away from the genre.
You think Sun Tzu knew the blood pressure of his troops?