My experience has been that each player chooses different things.
Some players are content with playing at a disadvantage in order to maintain their level of involvement. To some, that can still be fun.
Some players may prioritize competitiveness, and use all available information to gain a tactical advantage. To them, that's fun.
Some players don't like competition at all, and will stick to the single player campaigns, or bot-based multiplayer, where they have more control over the difficulty of the opponent. This is how they have fun.
Ultimately gameplay is about fun. Everyone makes an active choice to play the game the way that is most fun to them. To restrict a style of play, is to restrict the ability of somebody to enjoy the game.
Attempting to tightly control the play experience means drastically restricting your possible market of players. If nothing else, that simply is not a good business decision.
no subject
Date: 2007-09-03 05:42 pm (UTC)My experience has been that each player chooses different things.
Some players are content with playing at a disadvantage in order to maintain their level of involvement. To some, that can still be fun.
Some players may prioritize competitiveness, and use all available information to gain a tactical advantage. To them, that's fun.
Some players don't like competition at all, and will stick to the single player campaigns, or bot-based multiplayer, where they have more control over the difficulty of the opponent. This is how they have fun.
Ultimately gameplay is about fun. Everyone makes an active choice to play the game the way that is most fun to them. To restrict a style of play, is to restrict the ability of somebody to enjoy the game.
Attempting to tightly control the play experience means drastically restricting your possible market of players. If nothing else, that simply is not a good business decision.